![]() ![]() When I let off on the accelerator to coast, the game puts a strong backwards force onto the drive train, as though I'm braking, so when coasting, my wheels immediately begin to skid. I tried racing the "Italian Spyder" electric car, which I believe has just one gear. Even then, it is a big struggle to stay in control. To use the race track with any degree of control, you need racing tires. Which is ridiculously bad and unrealistic. In CMS 21, even with "sport" tires, the wheels are spinning / skidding almost continuously. In real life, with normal tires, I can accelerate hard (Subaru Impreza) without wheel skid, and corner at high speed, again without skidding. Racing is quite a problem in CMS 21 because, as I find it, the wheels are spinning / skidding far more often than they do IRL. Maybe players like to collect junky cheap parts, fix them cheaply, enhance their quality with scrap, then sell them for (at last) a profit. Does it improve performance, make a normal part into a tuning part? No, it doesn't seem that way. What is it for? Apparently it improves part quality and value. One collects scrap as you go, and you can generate more. So it is as if the gear tuning is just a placeholder until ECU tuning is released. ECU tuning is a feature in CMS 2018 that I believe is yet to be implemented in CMS 21, correct? In that case it would make sense for there to be a PC in the dyno room, for ECU. Tuning the gear ratios apparently does nothing to alter engine power, so.no reason for this PC to be in the Dyno room. BUT, I thought gear ratios were set mechanically. ![]() For some reason, there is a PC setup in the Dyno room that lets you alter gearbox gear ratios, if you are using a tuning type gearbox for your car. Which is a function of the engine you've got, and can be improved by using "tuning" parts. The dyno measures your car's total power. If I'm incorrect here please correct me:ġ. I've got issues with Dyno / "Tuning" / Scrap / Racing. ![]() Otherwise I'm essentially screwed out of doing any sort of performance stuff in this game since fast cars will apparently not be able to drive with a straight line even with the entire car being perfect. I'm hoping it's as simple as just getting proper tuning, and I came hoping that someone might be able to explain the proper process to me, and help me out with this car. Unlock various modifications to achieve maximum power and dynamics for your car. I'm assuming it has something to do with me basically using trial and error to try to tune the car as the Dyno tuning is just foreign to me. In 'Tune My Car - Tuning Studio & Car Mechanic Simulator 2023', you can improve the cars performance by tuning the engine, exhaust system, suspension, and transmission. The ONLY way I've been able to actually get SOME sort of speed test is by using controller (I am hoping this isnt just the case with fast cars as that kind sucks for Mouse/Keyboard users like myself.) I have to baby the throttle to get any sort of speed otherwise somewhere around the 100KM/H mark of full throttle (As M/KB is always full throttle) it starts to veer off to the right (from what I remember it was always to the right.) Yet all of my wheels are in alignment. Now I don't know if it's just poor tuning, or if somehow the insane wheels I put on it may contribute to the issue, but essentially when I try to test it on the Speed Track it revs up to Max RPM instantly, then shifts through the gears all before hitting 100KM/H. It has a V8 2carb OHV Supercharged engine. I have the car 83.65% tuned at the moment (just stock performance parts no upgrades). This is my first CMS game as it seemed SUPER in depth, and I figured I could learn some stuff from it too. There aren't any in game tutorials for it that I can find either (but there are tutorials for Wheel Alignment, and Headlight Alignment even though when you use both of those tools there is an explanation on how to do it on that screen). This is where I hit a snag as I have NO idea how this works at all. I aligned the wheels, and headlights, and moved on to Dyno. Body, Frame, Parts, and Interior are all 100%. I created this to find out which parts give the most performance for the least cash, so I could be thrifty while doing tuning jobs.I just bought a junker of a 1970 Bolt Reptilia, and rebuilt it from the ground up with all new parts including those from the tuneup shops. You can right click the top of column D and sort sheet A-Z to organize the sheet by value instead of alphabetically if you prefer. It calculates each part’s value divided by its percent increase in the “Cost per %” column, lower being better. I found this out by creating a chart with all the tuning shop parts cost vs their performance gain. For electric cars the Cables are a cheap boost too. The best value performance parts are: Air Filters, Carburetors, Exhaust Manifolds, and Ignition parts (excluding the default “Ignition Coil”). ![]() Other Car Mechanic Simulator 2021 Guides: Link to spreadsheet with the part’s values calculated. How to get the most bang for your buck while doing tuning orders. ![]()
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